Automatic Generation of Four Corner Forms.Keyforms (Parent-Child Hierarchy Movement).Record Parameter Operations and Generate Animations.Preparation for Setting Up Collision Detection. Exporting and Replacing PNG Files (beta).Linking Source Image to Model Guide Image.About Source Image and Model Guide Image.Performance When Working With Models in the SDK.Convert Data From Up to Cubism 2.1 to Cubism 3 or Later Format.What to Check When the Editor/Viewer Does Not Start Properly.Select the ArtMesh whose layer needs to be replaced.If the wrong layer is used for a certain ArtMesh, it can be replaced by following the steps below. PSD files with layer names changed or re-imported PSD files that have been re-edited in different applications may not map correctly. In this case, you can adjust the display order by moving the parts group, or set the draw order so that it looks correct (see “ Draw Order”). It will always be added to the top of the palette in draw order 500, so it may not look as expected. Select the model you want to add from the list of models currently open in the Editor. Drag and drop the PSD into the View area.ĥ. Open the model to which you want to add parts. Here, as an example, glasses are added.ģ. First, open the PSD imported into the model and adjust the appropriate areas. The process up to import is the same as “Adjust Existing Parts” above.ġ. This section describes the procedure for adding a new part that does not exist in the model. See “Replace Incorrectly Mapped Layers” below. If a match is unintentionally missed, the mesh or movement can be diverted by reassigning it from the palette. If you do not need to edit the mesh manually, you can use the procedure in “ Automatic Mesh generator” to get the mesh to display properly. The above procedure will result in a normal display state.
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